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Colorful Attitude Concept

With this project I had the goal of learning how Blender's Hair system works (Hair particles for now) and to further develop character design skills and overall learn more about character creation workflows (in ZBrush, Marvelous Designer, Blender and Painter). This concept had no real budgets for textures or polycounts as it's purpose was mainly conceptual (though I quickly learned that decimations not always make things faster..)
At the end, I like the result, I now feel more confident when it comes to using hair particles on projects (most likely characters will start to be more hairy in the future too) and had a lot of fun playing with the hair system and overall creating this character; might not be perfect but I still want to document this as it's good to easily see what kind of progress is being done here.
The project was: sculpted with Zbrush, Clothes created in Marvelous Designer and further developed in ZBrush, UV Maps as well as Hair particles in Blender, textured in Substance Painter with Photoshop support and rendered with Blender Cycles.
Any feedback is more than welcome :)
(This project was created 1 month prior to this post)

Lighting Detail

Lighting Detail

Greyscale

Greyscale

Revolver Prop - I needed a gun prop for my character, and managed to find a really cool concept made by Kris Thaler where I heavily based my revolver's design

Revolver Prop - I needed a gun prop for my character, and managed to find a really cool concept made by Kris Thaler where I heavily based my revolver's design

Gun Highpoly Sculpt

Gun Highpoly Sculpt

Marvelous Designer Outfit look

Marvelous Designer Outfit look

Marvelous Designer Clothing Patterns

Marvelous Designer Clothing Patterns